Based on the authors' experiences in developing and teaching Symbian OS, this practical guide is perfect for programmers and provides a series of example-based scenarios that show how to develop Symbian applications. Exercises walk the reader through the initial development of a console-based card game engine to a graphical user interface(GUI)-based, two player blackjack game operating over a Bluetooth connection between two mobile phones Addresses how Symbian offers a number of different variants to allow for different user interfaces and screen savers - the most prevalent of these is S60 Discusses how the move toward 3G technology has resulted in an increasing need for mobile application development for S60 devices.NextRecordRequestL 216a17 Nokia 17a18, 21, 30a2, 140, 233a6, 246a7 see also S60. ... 92a6 N-Gage 265 N-Gage QD 266 N70 273 N71 274 N72 275 N73 276 N75 277 N80 278 N90 21, 267 N91279 N93 280 NoneSelected 177 note 120a1 ... 124, 126 types 119a20 NSTL 237 objects 25, 38, 39a45 design problems 41a2 persistence 133, 137a43 Observer 88 observer classes 28, 88a 92, 204a11, anbsp;...
Title | : | S60 Programming |
Author | : | Paul Coulton, Reuben Charles Edwards |
Publisher | : | John Wiley & Sons - 2007-04-04 |
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