Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused qvisual novelq genre is discussed as a form of interactive fiction.aPlaying with Trauma: Interactivity, Empathy, and Complicity in the Walking Dead Video Game. Games and Culture, Vol. 10, No. 3 (2015), 269a290. Print. _____. a Playing ... 1 (2013), 101a130. Print. Steinkuehler, Constance. aVideo Games and Digital Literacies.a Journal of Adolescent aamp; Adult Literacy, Vol. 54, No. 1 (Sept 2010), 61a63. Print. Steins;Gate. 5pb. 2011. Playstation Vita. Video game. Strom, Steven. aLife Is Strange Review: The Other Side of Tough Choices.a Ars Technica .
Title | : | Storytelling in Video Games |
Author | : | Amy M. Green |
Publisher | : | McFarland - 2017-12-07 |
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